System Catalogue

Worlds of the Oranthian System

Charted moons, stations, and parent bodies of the Oranthian system, grouped by region.

The Grasp

Inner orbital region

The Grasp

Blackvein

Industrial or Resource

Blackvein

A carbon-rich industrial body mined for graphite and refined materials used in hull plating, structural composites, and orbital construction throughout the system.

Brannoc

Settled Minor

Brannoc

The Engine Yard

A densely inhabited Kharadi settlement renowned for foundry maintenance, vessel repair, and the industrial trades that keep the works of the Grasp operating.

Cinder

Industrial or Resource

Cinder

A scorched mining body in the inner Grasp, worked by heat-hardened machines where permanent crews cannot safely remain.

Cindrel

Settled Minor

Cindrel

The Tube Cities

A network of sealed tunnel settlements mining refractory minerals beneath the surface of an active volcanic moon.

Copperhead

Industrial or Resource

Copperhead

A heavily worked, copper-rich mining body scarred by generations of deep shafts and broad modern excavations.

Dross

Industrial or Resource

Dross

A polluted refinery world that recovers valuable materials from the waste of Kharad’s industrial works.

Emberfall

Industrial or Resource

Emberfall

A volatile extraction site where active vents expose valuable compounds for only brief and dangerous intervals.

Galed

Settled Minor

Galed

The Proving Ground

A technical range where atmospheric craft, pressure systems, and their crews are tested for work within Oranth’s cloud layers.

Hammerfast

Industrial or Resource

Hammerfast

A manufacturing station producing standardized machine parts, pressure systems, and replacement components for industries throughout the inner system.

Ironwake

Industrial or Resource

Ironwake

A Kharadi concession stripping iron and nickel from an airless inner moon to feed the foundries of the Grasp.

Kharad

Major Moon

Kharad

The Deep Forge

The volcanic industrial moon that controls every permitted descent into the Deep, supplying the system from defended foundries, mines, and low-gravity shipyards.

Mordane

Lesser Moon

Mordane

The Iron Hold

Mordane’s old mining houses work the iron-rich mountains of a cold Kharadi vassal, keeping their estates in exchange for quotas, access, audits, and loyalty.

Oranth’s Cup

Industrial or Resource

Oranth’s Cup

Kharad’s principal Deep-transfer platform sorts crews, cargo, and atmospheric craft before authorizing descent into Oranth’s upper bands.

Othryn

Major Moon

Othryn

The Unbowed

Othryn’s crown controls the fortified mines and royal ports that supply the Grasp with ore while keeping Kharadi buyers outside its sovereignty.

Rethis

Lesser Moon

Rethis

The Windward Watch

A Kharadi technical dependency whose high observatories determine when storms, radiation, and magnetic conditions permit work in the Deep.

Serath

Major Moon

Serath

The Pale Sanctuary

A sovereign sanctuary moon whose independent sacred communities teach the Twofold, grant protective covenants, and preserve neutral ground within the industrial Grasp.

Spearpoint fortified training moon

Strategic or Fortress

Spearpoint

The outer blade of the Grasp

An Othryni fortress moon where Tharosi officers train boarding companies and low-gravity forces for deployment across the outer Grasp.

Tharos

Lesser Moon

Tharos

The Weight

A dense Grasp moon whose fortress-cities train disciplined companies sworn to Othryn for defense across the inner approaches.

The Anvil

Industrial or Resource

The Anvil

Kharadi low-gravity yards assembling heavy hulls, cargo frames, and drive sections that surface shipyards cannot launch whole.

The Sentinel

Strategic or Fortress

The Sentinel

The shield above the Deep

A jointly held fortress moon where Kharad directs the compact guarding the Deep and the inner approaches of the Grasp.

The Embrace

Central inhabited region

The Embrace

Aster Vale

Settled Minor

Aster Vale

The Hollow Green

Hollowed ecological reserve preserving complete forests, watersheds, endangered species, and restoration stock for damaged habitats.

Aurel

Great Moon

Aurel

The Hand that Feeds

A fertile gold-and-green Great Moon of temperate plains, river basins, and cultivated valleys that supply much of the system with grain, fruit, livestock, and seed stock.

Avarra

Lesser Moon

Avarra

The Inland Cities

Avarra is a warm ocean moon of the Embrace, a world of inland seas and maritime city-states.

Caelor

Great Moon

Caelor

The Merchant Moon

A temperate ocean moon of island kingdoms, shallow continental seas, and ancient port cities.

Carthis

Lesser Moon

Carthis

The Counted Lanes

Carthis is a densely urbanized mercantile moon built around orbital ports, bonded warehouses, charter courts, and the constant exchange of people and cargo.

Elowen

Lesser Moon

Elowen

The Kept Green

Elowen is the green sanctuary of the Embrace, protected as a living world rather than opened as a colony.

Gilt

Industrial or Resource

Gilt

Tightly controlled mines yielding precious, highly conductive metals for advanced industry and ornament throughout the Embrace.

Halcyon

Settled Minor

Halcyon

The Quiet Station

A medical and quarantine habitat built for difficult treatment, protected recovery, complete isolation, and tightly controlled biological research.

Ilyra

Major Moon

Ilyra

The Heart of Accord

A low-gravity Embrace moon whose chartered institutions turn medicine, scholarship, art, and public mediation into durable political authority.

Lyr

Settled Minor

Lyr

The Small Yards

Lyr’s low-gravity yards build the couriers, cutters, ferries, and other small civilian craft that keep the Embrace moving.

Melora

Lesser Moon

Melora

The Shallow Republics

Melora is a warm moon of shallow seas and sovereign maritime republics that farm the water, govern through the Flotilla, and ally with Caelor without submitting to it.

Myr

Major Moon

Myr

The Ancient Green

Myr is a sovereign forest moon that supplies medicines and biological knowledge while the Weir limits roads, ports, logging, and nearly every means of supplying more.

Namar

Great Moon

Namar

The Inner Throne

Namar is the sovereign innermost Great Moon, where 3.2 billion Namari inhabit ochre canyons governed by water offices, private cistern inheritance, ancient observatories, and divided ceremonial dynasties, and whose observatories distribute the trusted tables used to navigate Oranth’s inner routes.

Oravel

Lesser Moon

Oravel

The Neutral Ground

Oravel is a sovereign neutral moon whose treaty houses provide protected halls, bonded ports, and rules that let rival powers meet without accepting one another’s ground.

Orren

Settled Minor

Orren

The Tended Valleys

Orren’s pressurized valleys grow fruit, grain, seed stock, and specialty foods under an Aurelian charter that ties every harvest to maintained air and water.

Osira

Lesser Moon

Osira

The Kept Page

A Namari-protected archive moon that preserves disputed records, trains their custodians, and reviews historical claims without surrendering control of its stacks.

Pelorin

Settled Minor

Pelorin

The Private Gardens

An Aurelian estate moon whose sealed garden vaults shelter private residences, retreats, archives, and the inheritance rites of old houses.

Rhovan

Great Moon

Rhovan

The Oathlands

A sovereign gold-green steppe moon where five Rhovani houses move immense herds, courts, and armies through seasonal realms, governing by witnessed oaths and accepting a common word only when every Oathlord closes the Circle at open Orasai beneath the open sky.

Saint’s Rest

Strategic or Fortress

Saint’s Rest

Shelter beneath the long road

A Serathi-protected sanctuary station where damaged vessels, displaced travelers, pilgrims, and disputing parties may claim temporary refuge.

Saphra

Settled Minor

Saphra

The Clear Stone

A Caeloran-protected mining moon whose guilds cut optical and navigation crystals for instruments used throughout the Embrace.

Sorell

Lesser Moon

Sorell

The Careful Fields

An Ilyran-protected medical moon whose managed fields produce rare medicines, biological compounds, and formally trained Menders.

Talassar

Major Moon

Talassar

The Stormbound Sea

A stormbound ocean moon whose rival courts train the Embrace’s most sought-after crews while remaining separately aligned with Caelor.

The Nameless Moon

Ruined or Mysterious

The Nameless Moon

The world whose name was taken

A Velyrian charter moon whose inhabitants preserve the deliberate erasure of its original name rather than conceal the loss with another.

Thelune

Settled Minor

Thelune

The Long Memory

A Serathi-protected monastic moon whose orders preserve tombs, temples, and an astronomical register extending across three millennia.

Tiravel

Lesser Moon

Tiravel

The Vineyard Moon

An Aurelian charter moon whose old estates turn terraced valleys into wines, oils, fruit, and preserved harvests for distant markets.

Tirren

Settled Minor

Tirren

The Seed Vault

An Aurelian research moon where seed colleges test crops, soils, and closed ecologies for settlements at the edge of habitability.

Velis

Settled Minor

Velis

The Garden Moon

An Ilyran-chartered resort moon whose engineered garden basins, mineral springs, quiet seas, and private retreats sell carefully managed restoration.

Velyr

Great Moon

Velyr

The First Seat

The system’s oldest continuously inhabited metropolitan moon, a balanced sovereign empire of 5.7 billion whose layered cities, silver corridors, archives, schools, and orbital shipyards turn continuity into power while other moons rely on its institutions without accepting its primacy.

The Shatter

Debris and exclusion region

The Shatter

Ashen Tor

Industrial or Resource

Ashen Tor

An independent mining camp built within the ruins of an older settlement abandoned when Ashen Tor’s orbit became dangerously unstable.

Avenor

Settled Minor

Avenor

The Carried Signal

A communications outpost that receives and forwards signals through the interference of the Shatter, keeping the Embrace connected with the Far Reach.

Blue Scar

Industrial or Resource

Blue Scar

A fractured remnant of Kalemdil mined for the vivid blue vein of kalemite exposed by the Shattering.

Caldrin

Lesser Moon

Caldrin

The Passage That Holds

Once a lesser moon of Kalemdil, Caldrin survived the Shattering intact and now guards the most reliable passage through the surrounding debris field.

Crossing

Strategic or Fortress

Crossing

Where every convoy changes hands

A neutral transfer station where vessels exchange pilots, shift cargo modules, and assemble into convoys before entering Caldrin’s charted passage through the Shatter.

Gatehold fortified passage checkpoint

Strategic or Fortress

Gatehold

Where the safe passage begins

A fortified inspection station guarding the Embrace-facing entrance to the safest recognized passage through the Shatter.

Glass

Industrial or Resource

Glass

A silica-rich body transformed by ancient impact, now mined for bulk glass, ceramic feedstock, and heat-resistant industrial material.

Greywatch

Strategic or Fortress

Greywatch

Eyes upon the shifting field

A remote surveillance station tracking debris, unregistered traffic, and emerging hazards along the Shatter’s secondary routes.

Harrow

Industrial or Resource

Harrow

An airless Shatter moon where short-term charter crews mine impact-exposed deposits whenever moving debris leaves a safe working corridor.

Hound pursuit patrol station

Strategic or Fortress

Hound

The pursuit station

The Shatter’s contracted patrol station, launching mixed squadrons against raiders, smugglers, and other threats within the marked passages.

Kalemdil

Ruined or Mysterious

Kalemdil

The Moon That Was

The destroyed red moon whose remains form the Shatter; its lost institutions and disputed catastrophe made the Binding a lasting law of travel and salvage.

Kestrel

Settled Minor

Kestrel

The Free Port

A hollowed Kalemdil fragment where salvagers, frontier traders, guides, and people avoiding larger authorities buy passage and discretion.

Lantern

Strategic or Fortress

Lantern

The light that charts the broken dark

A major inner-Shatter beacon in Caldrin’s network, turning changing debris observations into the approach vectors on which safe passage depends.

Razor, a long thin natural ring fragment

Wild Moon

Razor

The blade among the debris

A dark, blade-shaped fragment whose rapid rotation and edge-on profile make it one of the Shatter’s least dependable navigational contacts.

Red Quarry

Industrial or Resource

Red Quarry

An airless Shatter body being dismantled for bulk stone and metal as its licensed consortium continually moves shelters, anchors, and working faces.

Tarn

Settled Minor

Tarn

The Second Passage

A Caldrin-administered fortress settlement guarding a secondary Shatter passage whose value depends on remaining difficult to find.

The Broken Crown, three fragments of an ancient moon

Ruined or Mysterious

The Broken Crown

Three fragments of an older ruin

Three airless fragments of one destroyed moon, carrying ruined structures and evidence of a catastrophe older than surviving history.

The Crownless Keep ancient fortress moon

Strategic or Fortress

The Crownless Keep

A fortress waiting for a master

An ancient fortress moon whose restored districts have wardens and residents, but no claimant able to prove ownership of the whole.

The Hollow, an irregular moon with an immense artificial interior

Ruined or Mysterious

The Hollow

A world larger within than without

An airless minor moon whose artificial interior defies known excavation, leaving surveyors with immense chambers and no builders, date, or purpose.

The Lock armored fortress gate station

Strategic or Fortress

The Lock

The gate facing the Far Reach

An Edrane-aligned fortress station able to close the narrow outer passage between the Shatter and the Far Reach.

The Millstone

Industrial or Resource

The Millstone

A neutral Shatter refinery separating useful ore and salvage from debris before valuable material is shipped inward.

White Banner

Strategic or Fortress

White Banner

Neutral ground beneath the Binding

A neutral Shatter station where rotating custodians inspect military cargo, hear Binding disputes, and hold temporary truces.

The Far Reach

Outer orbital region

The Far Reach

Damaris

Lesser Moon

Damaris

The Twilight Rim

Damaris is a Far Reach moon held in an unusual sun-locked rotation, habitable only along the band of twilight dividing permanent day from permanent night.

Deepwell

Industrial or Resource

Deepwell

An icy moon containing an immense water reserve beneath nearly thirty kilometers of frozen crust.

Dovara

Settled Minor

Dovara

The Refuge

A refugee-founded moon of sheltered basin settlements, bound together by mutual-aid compacts while preserving the distinct traditions of its displaced communities.

Edrane

Major Moon

Edrane

The Last Seat

A half-filled Major Moon of 620 million, preserving cities built for more than 1.5 billion while governing the Far Reach’s principal gateway.

Eidolon, the irregular moon charted before discovery

Ruined or Mysterious

Eidolon

The moon charted before discovery

An irregular moon apparently depicted in ancient charts centuries before its accepted discovery, following an orbit far removed from the one it holds today.

Farwatch

Strategic or Fortress

Farwatch

At the edge of the charted sky

A remote survey station tracking outer moons, transient bodies, and changes beyond the established convoy routes of the Far Reach.

Ghostlight

Ruined or Mysterious

Ghostlight

Lights beneath the frozen dark

An icy moon where pale lights move beneath the frozen surface, though no settlement, machinery, or source for them has ever been confirmed.

Greenwake, an active cometary body with a luminous green wake

Wild Moon

Greenwake

The green fire of the outer dark

An icy body that releases a luminous green wake as its eccentric orbit carries it through the tidal and magnetic influence of Oranth.

Helion

Settled Minor

Helion

The Water Hold

Helion mines and stores the water, oxygen, and reaction mass that sustain Far Reach settlements and convoys.

Koravel

Major Moon

Koravel

The Winter Principalities

Koravel is a cold sovereign moon of fortified principalities, bound only by the promises each court chooses to swear at the Oath Basin.

Last Harbor

Strategic or Fortress

Last Harbor

The first refuge beyond the Shatter

The first dependable refuge beyond the Shatter repairs, shelters, and resupplies arriving vessels before they continue into the Far Reach.

Marovar

Settled Minor

Marovar

The Outlived Sentence

An Edrani penal holding whose self-governing wards outlived their sentences, while a distant ministry still collects tribute from records it cannot reconcile.

Morrow’s Claim

Industrial or Resource

Morrow’s Claim

A productive Far Reach mine divided among private claim sectors under a charter no outer power fully recognizes.

Mourn

Ruined or Mysterious

Mourn

Cities left after an ancient war

A lifeless Far Reach moon whose ruined cities preserve evidence of a civilization and a war absent from every reliable history.

Nethrys

Ruined or Mysterious

Nethrys

Where every instrument disagrees

An uninhabited moon whose electromagnetic interference makes instruments disagree about position, depth, orientation, and sometimes the ground beneath them.

Orison, the outermost stable moon and its ancient beacon

Wild Moon

Orison

The Final Beacon

Oranth’s outermost conventional moon carries an ancient beacon whose builders, purpose, power, and precisely directed signal remain unexplained.

Renna

Settled Minor

Renna

The Under-Ice

A Varosi-protected ocean moon whose under-ice habitats raise fish, algae, oils, and medicines for settlements across the Far Reach.

Rimehold

Industrial or Resource

Rimehold

A remote icy fuel works whose storage caverns and loading stations provision the long-range convoys connecting the Far Reach.

Saltrock

Industrial or Resource

Saltrock

A nearly airless Far Reach mine supplying salts, industrial chemicals, and preserved water through Edrane-coordinated trade.

Silence, the intact abandoned colony moon

Ruined or Mysterious

Silence

The colony that never said farewell

An intact Far Reach colony whose 180,000 inhabitants vanished without bodies, an evacuation record, or a final transmission.

Stormguard fortified rescue station

Strategic or Fortress

Stormguard

Shelter against the outer storms

A joint Edrani-Koravelan rescue station that shelters Far Reach convoys from radiation, debris, magnetic storms, and cascading vessel failures.

Stormseed, a charged irregular moon with violet dust fountains

Wild Moon

Stormseed

The Thunder in the Dark

An unclaimed captured moon whose conductive surface erupts in vast discharges and luminous dust fountains during passages through Oranth’s magnetotail.

The Sleeping Eye

Ruined or Mysterious

The Sleeping Eye

The structure in the crater

An airless Far Reach moon whose crater basin contains a buried circular structure with no confirmed entrance, activity, builders, or purpose.

Valdyr

Lesser Moon

Valdyr

The Broken Ice

A Koravel-protected Far Reach moon whose rift towns turn geothermal heat into habitation, industry, and expertise for other frozen settlements.

Vandor

Lesser Moon

Vandor

The Free Country

A rugged Far Reach moon whose charter holds govern themselves, assemble only through the Muster, and accept Rhovani protection without administration.

Varos

Major Moon

Varos

The Thousand Channels

A humid river moon whose local communities supply the Far Reach with irreplaceable food, medicines, fibers, and biological knowledge.

Vaul, the sealed machine-world

Ruined or Mysterious

Vaul

The sealed machine-world

An airless moon sealed around dormant machinery older than every dated Oranthian civilization, watched from orbit and left unopened.

Vigil

Strategic or Fortress

Vigil

The first warning from the dark

Edrane’s restricted outer-watch station, tracking distant vessels, transient bodies, and unstable trajectories before they reach inhabited routes.

Wanderer, a frozen rogue moon weakly captured by Oranth

Wild Moon

Wanderer

The moon that never stays

A weakly captured frozen moon whose steep, eccentric orbit permits only brief intercept windows and carries it toward the Shatter before returning outward.

Ysil

Lesser Moon

Ysil

The Unfound

A mist-covered Far Reach moon whose hidden holds preserve local autonomy, guarded knowledge, and deliberate distance under nominal Varosi protection.

Oranth

System center

Other Charted Objects