System Catalogue
Worlds of the Oranthian System
Charted moons, stations, and parent bodies of the Oranthian system, grouped by region.
No charted objects match these filters.

Inner orbital region
The Grasp

Industrial or Resource
Blackvein
A carbon-rich industrial body mined for graphite and refined materials used in hull plating, structural composites, and orbital construction throughout the system.

Settled Minor
Brannoc
The Engine Yard
A densely inhabited Kharadi settlement renowned for foundry maintenance, vessel repair, and the industrial trades that keep the works of the Grasp operating.

Industrial or Resource
Cinder
A scorched mining body in the inner Grasp, worked by heat-hardened machines where permanent crews cannot safely remain.

Settled Minor
Cindrel
The Tube Cities
A network of sealed tunnel settlements mining refractory minerals beneath the surface of an active volcanic moon.

Industrial or Resource
Copperhead
A heavily worked, copper-rich mining body scarred by generations of deep shafts and broad modern excavations.

Industrial or Resource
Dross
A polluted refinery world that recovers valuable materials from the waste of Kharad’s industrial works.

Industrial or Resource
Emberfall
A volatile extraction site where active vents expose valuable compounds for only brief and dangerous intervals.

Settled Minor
Galed
The Proving Ground
A technical range where atmospheric craft, pressure systems, and their crews are tested for work within Oranth’s cloud layers.

Industrial or Resource
Hammerfast
A manufacturing station producing standardized machine parts, pressure systems, and replacement components for industries throughout the inner system.

Industrial or Resource
Ironwake
A Kharadi concession stripping iron and nickel from an airless inner moon to feed the foundries of the Grasp.

Major Moon
Kharad
The Deep Forge
The volcanic industrial moon that controls every permitted descent into the Deep, supplying the system from defended foundries, mines, and low-gravity shipyards.

Lesser Moon
Mordane
The Iron Hold
Mordane’s old mining houses work the iron-rich mountains of a cold Kharadi vassal, keeping their estates in exchange for quotas, access, audits, and loyalty.

Industrial or Resource
Oranth’s Cup
Kharad’s principal Deep-transfer platform sorts crews, cargo, and atmospheric craft before authorizing descent into Oranth’s upper bands.

Major Moon
Othryn
The Unbowed
Othryn’s crown controls the fortified mines and royal ports that supply the Grasp with ore while keeping Kharadi buyers outside its sovereignty.

Lesser Moon
Rethis
The Windward Watch
A Kharadi technical dependency whose high observatories determine when storms, radiation, and magnetic conditions permit work in the Deep.

Major Moon
Serath
The Pale Sanctuary
A sovereign sanctuary moon whose independent sacred communities teach the Twofold, grant protective covenants, and preserve neutral ground within the industrial Grasp.

Strategic or Fortress
Spearpoint
The outer blade of the Grasp
An Othryni fortress moon where Tharosi officers train boarding companies and low-gravity forces for deployment across the outer Grasp.

Lesser Moon
Tharos
The Weight
A dense Grasp moon whose fortress-cities train disciplined companies sworn to Othryn for defense across the inner approaches.

Industrial or Resource
The Anvil
Kharadi low-gravity yards assembling heavy hulls, cargo frames, and drive sections that surface shipyards cannot launch whole.

Strategic or Fortress
The Sentinel
The shield above the Deep
A jointly held fortress moon where Kharad directs the compact guarding the Deep and the inner approaches of the Grasp.

Central inhabited region
The Embrace

Settled Minor
Aster Vale
The Hollow Green
Hollowed ecological reserve preserving complete forests, watersheds, endangered species, and restoration stock for damaged habitats.

Great Moon
Aurel
The Hand that Feeds
A fertile gold-and-green Great Moon of temperate plains, river basins, and cultivated valleys that supply much of the system with grain, fruit, livestock, and seed stock.

Lesser Moon
Avarra
The Inland Cities
Avarra is a warm ocean moon of the Embrace, a world of inland seas and maritime city-states.

Great Moon
Caelor
The Merchant Moon
A temperate ocean moon of island kingdoms, shallow continental seas, and ancient port cities.

Lesser Moon
Carthis
The Counted Lanes
Carthis is a densely urbanized mercantile moon built around orbital ports, bonded warehouses, charter courts, and the constant exchange of people and cargo.

Lesser Moon
Elowen
The Kept Green
Elowen is the green sanctuary of the Embrace, protected as a living world rather than opened as a colony.

Industrial or Resource
Gilt
Tightly controlled mines yielding precious, highly conductive metals for advanced industry and ornament throughout the Embrace.

Settled Minor
Halcyon
The Quiet Station
A medical and quarantine habitat built for difficult treatment, protected recovery, complete isolation, and tightly controlled biological research.

Major Moon
Ilyra
The Heart of Accord
A low-gravity Embrace moon whose chartered institutions turn medicine, scholarship, art, and public mediation into durable political authority.

Settled Minor
Lyr
The Small Yards
Lyr’s low-gravity yards build the couriers, cutters, ferries, and other small civilian craft that keep the Embrace moving.

Lesser Moon
Melora
The Shallow Republics
Melora is a warm moon of shallow seas and sovereign maritime republics that farm the water, govern through the Flotilla, and ally with Caelor without submitting to it.

Major Moon
Myr
The Ancient Green
Myr is a sovereign forest moon that supplies medicines and biological knowledge while the Weir limits roads, ports, logging, and nearly every means of supplying more.

Great Moon
Namar
The Inner Throne
Namar is the sovereign innermost Great Moon, where 3.2 billion Namari inhabit ochre canyons governed by water offices, private cistern inheritance, ancient observatories, and divided ceremonial dynasties, and whose observatories distribute the trusted tables used to navigate Oranth’s inner routes.

Lesser Moon
Oravel
The Neutral Ground
Oravel is a sovereign neutral moon whose treaty houses provide protected halls, bonded ports, and rules that let rival powers meet without accepting one another’s ground.

Settled Minor
Orren
The Tended Valleys
Orren’s pressurized valleys grow fruit, grain, seed stock, and specialty foods under an Aurelian charter that ties every harvest to maintained air and water.

Lesser Moon
Osira
The Kept Page
A Namari-protected archive moon that preserves disputed records, trains their custodians, and reviews historical claims without surrendering control of its stacks.

Settled Minor
Pelorin
The Private Gardens
An Aurelian estate moon whose sealed garden vaults shelter private residences, retreats, archives, and the inheritance rites of old houses.

Great Moon
Rhovan
The Oathlands
A sovereign gold-green steppe moon where five Rhovani houses move immense herds, courts, and armies through seasonal realms, governing by witnessed oaths and accepting a common word only when every Oathlord closes the Circle at open Orasai beneath the open sky.

Strategic or Fortress
Saint’s Rest
Shelter beneath the long road
A Serathi-protected sanctuary station where damaged vessels, displaced travelers, pilgrims, and disputing parties may claim temporary refuge.

Settled Minor
Saphra
The Clear Stone
A Caeloran-protected mining moon whose guilds cut optical and navigation crystals for instruments used throughout the Embrace.

Lesser Moon
Sorell
The Careful Fields
An Ilyran-protected medical moon whose managed fields produce rare medicines, biological compounds, and formally trained Menders.

Major Moon
Talassar
The Stormbound Sea
A stormbound ocean moon whose rival courts train the Embrace’s most sought-after crews while remaining separately aligned with Caelor.

Ruined or Mysterious
The Nameless Moon
The world whose name was taken
A Velyrian charter moon whose inhabitants preserve the deliberate erasure of its original name rather than conceal the loss with another.

Settled Minor
Thelune
The Long Memory
A Serathi-protected monastic moon whose orders preserve tombs, temples, and an astronomical register extending across three millennia.

Lesser Moon
Tiravel
The Vineyard Moon
An Aurelian charter moon whose old estates turn terraced valleys into wines, oils, fruit, and preserved harvests for distant markets.

Settled Minor
Tirren
The Seed Vault
An Aurelian research moon where seed colleges test crops, soils, and closed ecologies for settlements at the edge of habitability.

Settled Minor
Velis
The Garden Moon
An Ilyran-chartered resort moon whose engineered garden basins, mineral springs, quiet seas, and private retreats sell carefully managed restoration.

Great Moon
Velyr
The First Seat
The system’s oldest continuously inhabited metropolitan moon, a balanced sovereign empire of 5.7 billion whose layered cities, silver corridors, archives, schools, and orbital shipyards turn continuity into power while other moons rely on its institutions without accepting its primacy.

Debris and exclusion region
The Shatter

Industrial or Resource
Ashen Tor
An independent mining camp built within the ruins of an older settlement abandoned when Ashen Tor’s orbit became dangerously unstable.

Settled Minor
Avenor
The Carried Signal
A communications outpost that receives and forwards signals through the interference of the Shatter, keeping the Embrace connected with the Far Reach.

Industrial or Resource
Blue Scar
A fractured remnant of Kalemdil mined for the vivid blue vein of kalemite exposed by the Shattering.

Lesser Moon
Caldrin
The Passage That Holds
Once a lesser moon of Kalemdil, Caldrin survived the Shattering intact and now guards the most reliable passage through the surrounding debris field.

Strategic or Fortress
Crossing
Where every convoy changes hands
A neutral transfer station where vessels exchange pilots, shift cargo modules, and assemble into convoys before entering Caldrin’s charted passage through the Shatter.

Strategic or Fortress
Gatehold
Where the safe passage begins
A fortified inspection station guarding the Embrace-facing entrance to the safest recognized passage through the Shatter.

Industrial or Resource
Glass
A silica-rich body transformed by ancient impact, now mined for bulk glass, ceramic feedstock, and heat-resistant industrial material.

Strategic or Fortress
Greywatch
Eyes upon the shifting field
A remote surveillance station tracking debris, unregistered traffic, and emerging hazards along the Shatter’s secondary routes.

Industrial or Resource
Harrow
An airless Shatter moon where short-term charter crews mine impact-exposed deposits whenever moving debris leaves a safe working corridor.

Strategic or Fortress
Hound
The pursuit station
The Shatter’s contracted patrol station, launching mixed squadrons against raiders, smugglers, and other threats within the marked passages.

Ruined or Mysterious
Kalemdil
The Moon That Was
The destroyed red moon whose remains form the Shatter; its lost institutions and disputed catastrophe made the Binding a lasting law of travel and salvage.

Settled Minor
Kestrel
The Free Port
A hollowed Kalemdil fragment where salvagers, frontier traders, guides, and people avoiding larger authorities buy passage and discretion.

Strategic or Fortress
Lantern
The light that charts the broken dark
A major inner-Shatter beacon in Caldrin’s network, turning changing debris observations into the approach vectors on which safe passage depends.

Wild Moon
Razor
The blade among the debris
A dark, blade-shaped fragment whose rapid rotation and edge-on profile make it one of the Shatter’s least dependable navigational contacts.

Industrial or Resource
Red Quarry
An airless Shatter body being dismantled for bulk stone and metal as its licensed consortium continually moves shelters, anchors, and working faces.

Settled Minor
Tarn
The Second Passage
A Caldrin-administered fortress settlement guarding a secondary Shatter passage whose value depends on remaining difficult to find.

Ruined or Mysterious
The Broken Crown
Three fragments of an older ruin
Three airless fragments of one destroyed moon, carrying ruined structures and evidence of a catastrophe older than surviving history.

Strategic or Fortress
The Crownless Keep
A fortress waiting for a master
An ancient fortress moon whose restored districts have wardens and residents, but no claimant able to prove ownership of the whole.

Ruined or Mysterious
The Hollow
A world larger within than without
An airless minor moon whose artificial interior defies known excavation, leaving surveyors with immense chambers and no builders, date, or purpose.

Strategic or Fortress
The Lock
The gate facing the Far Reach
An Edrane-aligned fortress station able to close the narrow outer passage between the Shatter and the Far Reach.

Industrial or Resource
The Millstone
A neutral Shatter refinery separating useful ore and salvage from debris before valuable material is shipped inward.

Strategic or Fortress
White Banner
Neutral ground beneath the Binding
A neutral Shatter station where rotating custodians inspect military cargo, hear Binding disputes, and hold temporary truces.

Outer orbital region
The Far Reach

Lesser Moon
Damaris
The Twilight Rim
Damaris is a Far Reach moon held in an unusual sun-locked rotation, habitable only along the band of twilight dividing permanent day from permanent night.

Industrial or Resource
Deepwell
An icy moon containing an immense water reserve beneath nearly thirty kilometers of frozen crust.

Settled Minor
Dovara
The Refuge
A refugee-founded moon of sheltered basin settlements, bound together by mutual-aid compacts while preserving the distinct traditions of its displaced communities.

Major Moon
Edrane
The Last Seat
A half-filled Major Moon of 620 million, preserving cities built for more than 1.5 billion while governing the Far Reach’s principal gateway.

Ruined or Mysterious
Eidolon
The moon charted before discovery
An irregular moon apparently depicted in ancient charts centuries before its accepted discovery, following an orbit far removed from the one it holds today.

Strategic or Fortress
Farwatch
At the edge of the charted sky
A remote survey station tracking outer moons, transient bodies, and changes beyond the established convoy routes of the Far Reach.

Ruined or Mysterious
Ghostlight
Lights beneath the frozen dark
An icy moon where pale lights move beneath the frozen surface, though no settlement, machinery, or source for them has ever been confirmed.

Wild Moon
Greenwake
The green fire of the outer dark
An icy body that releases a luminous green wake as its eccentric orbit carries it through the tidal and magnetic influence of Oranth.

Settled Minor
Helion
The Water Hold
Helion mines and stores the water, oxygen, and reaction mass that sustain Far Reach settlements and convoys.

Major Moon
Koravel
The Winter Principalities
Koravel is a cold sovereign moon of fortified principalities, bound only by the promises each court chooses to swear at the Oath Basin.

Strategic or Fortress
Last Harbor
The first refuge beyond the Shatter
The first dependable refuge beyond the Shatter repairs, shelters, and resupplies arriving vessels before they continue into the Far Reach.

Settled Minor
Marovar
The Outlived Sentence
An Edrani penal holding whose self-governing wards outlived their sentences, while a distant ministry still collects tribute from records it cannot reconcile.

Industrial or Resource
Morrow’s Claim
A productive Far Reach mine divided among private claim sectors under a charter no outer power fully recognizes.

Ruined or Mysterious
Mourn
Cities left after an ancient war
A lifeless Far Reach moon whose ruined cities preserve evidence of a civilization and a war absent from every reliable history.

Ruined or Mysterious
Nethrys
Where every instrument disagrees
An uninhabited moon whose electromagnetic interference makes instruments disagree about position, depth, orientation, and sometimes the ground beneath them.

Wild Moon
Orison
The Final Beacon
Oranth’s outermost conventional moon carries an ancient beacon whose builders, purpose, power, and precisely directed signal remain unexplained.

Settled Minor
Renna
The Under-Ice
A Varosi-protected ocean moon whose under-ice habitats raise fish, algae, oils, and medicines for settlements across the Far Reach.

Industrial or Resource
Rimehold
A remote icy fuel works whose storage caverns and loading stations provision the long-range convoys connecting the Far Reach.

Industrial or Resource
Saltrock
A nearly airless Far Reach mine supplying salts, industrial chemicals, and preserved water through Edrane-coordinated trade.

Ruined or Mysterious
Silence
The colony that never said farewell
An intact Far Reach colony whose 180,000 inhabitants vanished without bodies, an evacuation record, or a final transmission.

Strategic or Fortress
Stormguard
Shelter against the outer storms
A joint Edrani-Koravelan rescue station that shelters Far Reach convoys from radiation, debris, magnetic storms, and cascading vessel failures.

Wild Moon
Stormseed
The Thunder in the Dark
An unclaimed captured moon whose conductive surface erupts in vast discharges and luminous dust fountains during passages through Oranth’s magnetotail.

Ruined or Mysterious
The Sleeping Eye
The structure in the crater
An airless Far Reach moon whose crater basin contains a buried circular structure with no confirmed entrance, activity, builders, or purpose.

Lesser Moon
Valdyr
The Broken Ice
A Koravel-protected Far Reach moon whose rift towns turn geothermal heat into habitation, industry, and expertise for other frozen settlements.

Lesser Moon
Vandor
The Free Country
A rugged Far Reach moon whose charter holds govern themselves, assemble only through the Muster, and accept Rhovani protection without administration.

Major Moon
Varos
The Thousand Channels
A humid river moon whose local communities supply the Far Reach with irreplaceable food, medicines, fibers, and biological knowledge.

Ruined or Mysterious
Vaul
The sealed machine-world
An airless moon sealed around dormant machinery older than every dated Oranthian civilization, watched from orbit and left unopened.

Strategic or Fortress
Vigil
The first warning from the dark
Edrane’s restricted outer-watch station, tracking distant vessels, transient bodies, and unstable trajectories before they reach inhabited routes.

Wild Moon
Wanderer
The moon that never stays
A weakly captured frozen moon whose steep, eccentric orbit permits only brief intercept windows and carries it toward the Shatter before returning outward.

Lesser Moon
Ysil
The Unfound
A mist-covered Far Reach moon whose hidden holds preserve local autonomy, guarded knowledge, and deliberate distance under nominal Varosi protection.

System center
Other Charted Objects

System Planet
Aestra
The Veiled One
Aestra is a rocky world hidden beneath an unbroken veil of pale gold clouds.

System Planet
Kordath
The Burning One
The innermost planet of Vya and Veo is an uninhabited world of iron-dark crust, open calderas, and volcanic fractures bright enough to see from orbit.

System Planet
Nhalis
The Exile
The outermost recognized planet of Vya and Veo is a remote blue-gray ice giant whose distance makes every expedition an exercise in isolation.

Parent Planet
Oranth
The Sky Father
The blue-gold gas giant at the system’s center supplies its common year, governs every moon’s sky, and yields the atmospheric resources extracted through the Deep.

System Planet
Vorun
The Ringed Warden
A cold outer gas giant whose immense rings, radiation belts, and storms mark the hazardous passage beyond Oranth toward Nhalis.

Parent Star
Vya & Veo
The Twin Lights
The close white-gold and amber binary pair whose changing alignment supplies the Oranthian year, alters daylight and shadow, and anchors calendars across the system.