Overview
The Record
Avarra learned the stars by way of the sea. It is one of the largest Lesser Moons, a warm ocean world divided into long peninsulas, island chains, and shores gathered around immense inland seas. Its people were sailors for thousands of years before the first vessel rose beyond the atmosphere, and they approached the dark above them as they had every unknown water before it: by charting the hazards, marking safe passage, and sending a crew to discover where the route led.
Its population is concentrated along the coasts, where old seaports have grown into launch cities and orbital exchanges. Surface vessels still crowd the channels beneath them, carrying passengers and cargo between islands, while ascent craft rise from platforms built beyond the breakwaters. The deepest channels remain fiercely contested, not because starships sail through them, but because they connect the ports, freight yards, and launch facilities through which offworld trade must pass.
Avarra remains divided among proud city-states. Each keeps its own harbor law, its own fleet markings, and its own account of what one port owes another. The colors once carried by sail are now painted across orbital hulls. Admiralty courts that formerly judged collisions, salvage, and disputed cargo now hear claims involving docking rights, failed crossings, and wreckage recovered from the void. Rivalries are pursued through tariffs, route restrictions, and shipping quotas more often than open war, and an insult to a city’s flag may be remembered long after the vessel that carried it has been dismantled.
No power governs all of Avarra’s harbors. The only institution shared among them is the League, which is less a government than a name held in common. Bareth keeps its seal, records the agreements made beneath it, and gains no authority over the other cities by doing so. Any city-state with interests beyond Avarra may ask to speak for the League, but whoever receives that right must speak for the whole moon rather than for its own harbor. This narrow arrangement is the full extent of Avarran unity. The city-states regard its smallness as its greatest virtue.
Avarran navigators still begin their training on water. They learn to read wind, tide, storm, and current before studying orbital passage, debris fields, and the shifting pull of greater worlds. The instruments have changed, but Avarrans insist the judgment required has not. A navigator must know when the chart can be trusted, when conditions have made it false, and when turning back will save a vessel whose captain would rather press on. This tradition has made Avarran crews sought throughout the Embrace. Talassar provides the moon with wider charts, storm warning, defense, and protected passage through the outer lanes; Avarra repays much of that debt in navigators, who serve aboard Talassaran vessels as readily as their own.
Dawn observance reflects the same inheritance. Ceremonies are held aboard surface ships, upon launch platforms, and along the eastern shores of the inland seas. Processions once made only across open water now sometimes rise through the atmosphere, carrying the first light upon their hulls before returning to the harbor below. Avarran teachers speak of revelation as a route discovered and of departure as the renewal that keeps a city from closing upon itself. A harbor unwilling to launch the procession, whether onto water or into the dark, is said to have forgotten why it was built.
Avarra’s wealth comes from navigation, transport, fisheries, pearl-catch, and the movement of processed ore. Its city-states operate both maritime fleets and orbital yards, and cargo leaving one of its ports may cross three seas before being lifted to a vessel that will never touch water. The Embrace turns to Avarra when it needs a route beyond the great roads controlled by the Great Moons. What matters most about Avarra, however, is not the distance its ships travel. It is that every vessel still belongs to a harbor, every harbor insists upon its independence, and all of them share a single name only when the worlds beyond require an answer.
Political Relationships
Standing
Standing at a Glance
- Political Status
- Client Realm
- Civilization Status
- Inhabited
- Heraldic Standing
- Collective Seal
- Principal Power
- Talassar
Avarra is an autonomous league of harbor city-states aligned with Talassar. Each city governs its own territory, ports, and orbital facilities. The League is not a higher government, but the shared identity under which the city-states conduct diplomacy and accept obligations beyond their moon.
Talassar provides system charts, storm forecasting, protection for Avarra’s orbital approaches, and access to the wider trade routes of the Embrace. In return, Avarra supplies experienced navigators, crews, and transport vessels. Avarrans serve aboard Talassaran ships throughout the system, carrying into space traditions first developed upon their own difficult waters. The arrangement benefits both powers, though no one mistakes them for equals: Talassar controls the routes upon which Avarran prosperity depends, while Avarra provides much of the skill and carrying capacity needed to keep those routes useful.
No individual city-state may claim to represent Avarra in an Embrace court. The League’s seal is kept in trust at Bareth and granted to whichever city has legitimate business abroad. Once used, however, it binds every member of the League. The city-states therefore guard one another’s access to the name carefully, knowing that a promise made by a rival harbor may become an obligation shared by them all.
Locations
Locations on Avarra

Bareth
City
Avarra’s largest inner-sea city-state and offworld port, holding the League’s common name in trust without authority over any other harbor.
View location →
Kalynd
City
An outer-ocean island city-state whose deep fisheries and orbital-capable harbor depend on storm navigation, guarded channels, and lamp codes outsiders may use but not copy.
View location →
Physical Characteristics
Ground and Sky
- Diameter5,280 km
- Mass0.037 Earth masses
- Gravity0.22 g
Avarra’s air is warm and breathable, heavy with sea moisture and the smell of harbors. Storms build quickly over the inland seas. The heat is steady rather than cruel. Inland heights are cooler and drier, but they are not the inhabited climate. Salt and humidity mark cloth, metal, and unsealed cargo.
Orbit and Time
Path Around Oranth
- Orbital Order325
- Orbital Radius4,480,000 km
- Orbital Period35.372 days
- Rotation848.93 hours
- Inclination0.41 degrees
- Eccentricity0.008
Avarra keeps one face turned permanently toward Oranth. Across this inner hemisphere, the giant hangs unmoving in the sky, and its reflected light prevents even the deepest night from becoming fully dark. Harbor schedules follow Avarra’s long cycle of sunlight and shadow, while navigators calculate the tides from the constant pull of Oranth and the slower influence of Vya and Veo. Along the inner seas, quays and coastal roads often remain usable without artificial light.
The far hemisphere never sees Oranth. Its nights are longer in feeling and considerably darker, and its open ocean is believed to contain Avarra’s richest deep-water fisheries. The city-states there maintain distinctive lamp codes to guide vessels between their harbors. They regard inner-face pilots, accustomed to brighter waters and a fixed light in the sky, as unreliable after dark and seldom surrender command of a vessel to one in their own waters.
Culture
The Twofold
Avarran fleets keep Summoners wherever established charts may fail. Whether that be among shifting inland channels, through storm-hidden approaches, or aboard vessels crossing debris fields or poorly marked reaches of the system. The city-states compete openly for the most gifted, and securing a renowned Summoner for a harbor fleet is treated as a triumph of civic standing, with a pride that visitors from Caelor often find excessive. Gloam practitioners are also believed to serve aboard certain Avarran vessels, concealing cargo, passage, or allegiance, though no city-state willingly admits employing them.
Travel
Travel Notes
Avarra is easy to reach and difficult to cross. Its orbital stations connect with a dozen principal launchports, where arriving passengers and cargo are transferred to the surface and distributed among the city-states by sea. Each harbor controls its own orbital berths, customs fees, quarantine rules, and seasonal restrictions. Passage to Avarra therefore brings a traveler only partway to a destination; reaching a particular city may still require days aboard a coastal vessel. Those who visit a single harbor and claim to know Avarra are treated with amusement.
The routes carry passengers, fisheries, pearl-catch, processed ore, and goods moving between the city-states and the wider Embrace. Talassaran forecasts and escorts may keep both orbital approaches and surface passages open when local authorities would otherwise close them. Some closures are imposed by storms and dangerous water. Others are called weather precautions but arise from disputes between harbors, and tend to endure much longer. Foreign travelers are advised to secure the sponsorship of a receiving house before arrival, since permission to land at one Avarran port guarantees little at the next.
