Worlds · Kharad

Draeven Yards

Shipyard

Kharad’s defended orbital yards, where open-frame cradles build and repair the specialized vessels able to descend into Oranth’s atmosphere.

Overview

The Record

Draeven Yards build the vessels that let Kharad work where ordinary ships cannot. Immense skeletal cradles hold exposed hull frames while fabrication modules fit the armor, atmospheric systems, and specialized equipment required for Deep-divers, harvesting craft, heavy transports, industrial vessels, and military escorts. Armored drydocks take damaged ships back into controlled conditions before another descent.

The facility is an orbital installation rather than a surface city. Construction frames, crew habitats, storage structures, transfer corridors, and defensive platforms form a defended working network above Kharad. Descriers walk hulls before trials to find structural faults and deliberate concealment. When a Deep-diver occupies the frames, Occulters can close the relevant work from observation until the contract or security order ends.

Draeven depends on material from Mordane, forecasts and technical expertise from Rethis, and substantial Velyrian finance. Those dependencies do not transfer command. Kharadi yard authorities set schedules, approve access, guard designs, and decide when a vessel may leave the dock. Financiers and technical missions can support the work they came to see; they cannot release it.

That distinction makes Draeven one of Kharad’s most sensitive industrial holdings. The yards do more than assemble difficult hulls. They embody the chain of regulated knowledge and permission on which the Deep depends. A delayed component can hold a vessel. A concealed fault can kill one. A compromised design can expose the route itself.

Identity and Function

Function

Draeven constructs and repairs Deep-divers, atmospheric harvesting craft, armored transports, industrial vessels, and military escorts. Its fabrication modules turn Mordani material, Rethin technical work, and Kharadi descent requirements into hulls and systems built for extreme pressure, weather, heat, and obscured operation.

Identity and Function

Governance

Kharadi yard command, engineering directorates, and military security control construction schedules, vessel access, trials, design protection, and movement through the facility. Rethin technical missions and Velyrian financiers maintain an authorized presence, but neither may direct the yards or release a vessel. The installation remains part of Kharad’s regulated Deep infrastructure.

Environment and Travel

Environment

Immense open-frame construction cradles and armored drydocks orbit above Kharad among fabrication modules, crew habitats, storage structures, transfer corridors, and defensive platforms. Exposed hull frames remain visible through much of assembly before armor and extreme-environment systems close around them. Sensitive projects can be screened from observation while occupying the frames.

Environment and Travel

Travel Notes

Use the designated civilian docks and habitation modules under a named yard, engineering, financial, or technical sponsor. Ordinary admission does not open construction cradles, experimental vessels, military berths, design systems, or Deep-diver access. Traffic may be diverted around active hull movements and closed entirely from observation while a protected vessel occupies the frames.

Culture

The Twofold

Descriers walk each hull before trials to find faults, including defects deliberately concealed during construction. Other Dawn work aligns complex systems and coordinates precision assembly. Gloam practice supports thermal suppression and hazardous repair, while Occulters close the yards to observation for as long as a Deep-diver remains on the frames.