Overview
The Record
For most of Rhovan’s year, Orasai is standing stones, grass, and wind. No wall marks its customary boundary and no house may build a permanent hall there. That emptiness is the field’s political design. Every Oathlord arrives as a visitor, no rival controls the doors, and the ground offers no resident government that might continue speaking after the Circle departs.
When a house summons a great moot, a city assembles around the stones. Mobile halls, kitchens, markets, household camps, herd enclosures, vehicles, and standards form customary rings while the central oath circle remains open to the sky. Witnesses test the undertakings spoken there. Disputes may be judged and alliances sworn, but nothing binds all Rhovan unless each of the five Oathlords agrees.
Common defense can therefore be organized at Orasai without creating a permanent central power. Once the proceedings end, the houses strike their camps and take their courts home. The Oathfield returns to grass because its authority depends on belonging to no one between gatherings.
Identity and Function
Function
Identity and Function
Governance
Environment and Travel
Environment
An ancient standing-stone ring occupies open grassland with no walls or permanent hall. During a moot, mobile halls, camps, kitchens, markets, herd enclosures, and delegation grounds spread outward in customary rings while the central oath circle remains clear.
Environment and Travel
Travel Notes
The Oathfield has little permanent infrastructure. Houses enter by traditional approach corridors and establish their temporary grounds by custom. At a great moot, herds, vehicles, camps, and converging delegations overwhelm the surrounding routes; travelers should approach through the corridor assigned to their host house.
Culture
